[Future] Triangle primitive

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[Future] Triangle primitive

Post by max on Thu 22 Aug - 10:05


Feature description

Making surface elements in skimlab is quite difficult for now.
The triangle primitive would solve this by giving the possibility to quickly draw a flat zone with varying thickness.

How would the feature work

We would add a button on Edit mode to choose among several primitives.
The triangle would work exactly as the segment, except you would have 3 vertices to set instead of 2.


Skeleton for trianglesSurface render
Current state

This feature is considered for implementation.

Comments, suggestions and opinion about this feature are welcome!



Messages : 14
Date d'inscription : 2013-07-09

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