[Future] Blend control

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[Future] Blend control

Post by max on Thu 22 Aug - 11:33

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Feature description

Currently Skimlab does only offer global control on primitives shapes : from Organic to Mechanic.
This feature would add a blend control and blend hierarchy.


How would the feature work

A hierarchy would be needed on the model (Probably automatically generated).
Each primitive would define :

  • A type (organic or Mechanic)
  • A blend level (Slider)

The blend level would define the blending of the object with its father in the hierarchy.

The exact interface for this feature is still under discussion (Making it simple is not simple).

Illustrations


An arm with different primitive types and blend levels
Current state

This feature is considered for implementation.


Comments, suggestions and opinion about this feature are welcome!


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max
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Messages : 14
Date d'inscription : 2013-07-09

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